About me
Eduardo López Sanjuán
Game & Level Designer
🎮 Hello, Player!
Welcome to my creative hub! I’m Eduardo, a Madrid-based Game & Level Designer obsessed with crafting worlds that challenge, inspire, and stick with players long after they put down the controller. I was born in Spain and since I was a kid, I’ve been really passionate about video games, dreaming to become a developer while growing up.
🛠️ My Toolbox
I blend technical precision with artistic vision to create games that feel alive. Here’s what fuels my workflow:
| Programming | Design | Project Management |
|---|---|---|
| C++ ⚙️ | Illustrator ✏️ | Microsoft 365 📊 |
| C# 🎮 | Photoshop 🖼️ | Miro 🧠 |
| UE Bluprints 🔗 | Premiere Pro 🎥 | HacknPlan 📅 |
| HTML 🌐 | Audition 🎧 | Trello 📋 |
| CSS 🎨 |
| Engines | Source Control | Other tools |
|---|---|---|
| Unreal Engine 🚀 | Github 💾 | Niagara VFX ✨ |
| Unity 🧩 | Perforce 🔄 | TrenchBroom 🧱 |
🗺️ My Academic Journey 🎓
- Bachelor’s in Interactive Products & Game Design /// U-TAD (Madrid).
- Erasmus in Game Design - Systems Team /// Breda’s University of Applied Sciences (Breda, Netherlands).
🔥 Projects That Ignited My Spark
🏆 Toonks (2023-2024)
- Role: Lead Game Designer, VFX & Materials Designer, and assistant in level design and programming.
- Tools: UE5, Niagara, C++, UE Blueprints, Github, Photoshop, Illustrator, Miro, Hacknplan, Microsoft 365.
🧪 Quake Custom Map (2024)
- Role: Level Designer.
- Tools: Trenchbroom, Perforce, Miro, Microsoft 365, Premiere Pro, Illustrator.
🚀 What’s Next?
- 🌐 Seeking studios to work with!
- 📚 Mastering game design and level design techniques by producing my own games.
- 🤝 Open to collaborations and coffee chats!


