About me

About me

Eduardo López Sanjuán

Game & Level Designer


🎮 Hello, Player!

Welcome to my creative hub! I’m Eduardo, a Madrid-based Game & Level Designer obsessed with crafting worlds that challenge, inspire, and stick with players long after they put down the controller. I was born in Spain and since I was a kid, I’ve been really passionate about video games, dreaming to become a developer while growing up.

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🛠️ My Toolbox

I blend technical precision with artistic vision to create games that feel alive. Here’s what fuels my workflow:

Programming Design Project Management
C++ ⚙️ Illustrator ✏️ Microsoft 365 📊
C# 🎮 Photoshop 🖼️ Miro 🧠
UE Bluprints 🔗 Premiere Pro 🎥 HacknPlan 📅
HTML 🌐 Audition 🎧 Trello 📋
CSS 🎨    
Engines Source Control Other tools
Unreal Engine 🚀 Github 💾 Niagara VFX ✨
Unity 🧩 Perforce 🔄 TrenchBroom 🧱

🗺️ My Academic Journey 🎓

  • Bachelor’s in Interactive Products & Game Design /// U-TAD (Madrid).
  • Erasmus in Game Design - Systems Team /// Breda’s University of Applied Sciences (Breda, Netherlands).

🔥 Projects That Ignited My Spark

🏆 Toonks (2023-2024)

  • Role: Lead Game Designer, VFX & Materials Designer, and assistant in level design and programming.
  • Tools: UE5, Niagara, C++, UE Blueprints, Github, Photoshop, Illustrator, Miro, Hacknplan, Microsoft 365.

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🧪 Quake Custom Map (2024)

  • Role: Level Designer.
  • Tools: Trenchbroom, Perforce, Miro, Microsoft 365, Premiere Pro, Illustrator.

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🚀 What’s Next?

  • 🌐 Seeking studios to work with!
  • 📚 Mastering game design and level design techniques by producing my own games.
  • 🤝 Open to collaborations and coffee chats!

📄 CV